Virtual Reality Market Key Players, End User, Demand and Consumption by 2033
Over the past year, the use of term "virtual reality market"
with several product categories has increased to a manifold extent. Companies
are creating new segmentations in their product lines to reap from the surging
adoption of virtual reality technologies. Persistence Market Research's new
report on the global virtual reality market projects that by 2022-end, the
global market for VR technologies will be worth over US$ 6 billion. The study
offers in-depth forecast on the expansion of the global virtual reality market
for the assessment period, 2017-2022. During this period, a slew of factors are
anticipated to influence the dynamic growth of the market.
Virtual
Reality Market: Opportunities & Challenges
In short span of time, VR technologies have
extended their application purview beyond consumer electronics, retail and
media & entertainment. In healthcare sector, virtual reality is being
integrated with computed tomography to create three-dimensional imaging
technology that provides data on real-time basis.
The resultant 3D view of the patient's anatomy allows surgeons
to observe the skeletal, muscular and nervous system clearly. New opportunities
for virtual reality include, development of interactive virtual environment in
employee training, increasing use of VR devices in distraction therapy and to
develop social skills for autistic people, simulate the real spaces to enable
architects in designing better interiors and reworking on layouts.
Although, developers of VR technologies and
products are witnessing the emergence of new challenges, poising the mass adoption
on the tenterhooks. Currently, the biggest challenge riddling the growth of the
global virtual reality market is unaffordable prices. Changing cost structure
of companies in the global virtual reality market has created high price points
for mass adoption of virtual reality.
Even if the companies overcome the price factor,
a majority of them struggle at creating compelling content. Moreover, consumers
are demanding for a mobile VR experience, while safety hazards are becoming a
key limitation. Since VR devices work effectively on high data transference,
the need for uniform 5G spectrum cellular networks has gained traction. And,
unfortunately, the lack of such uniformity within developed and developing
regions, and across the globe, curbs its mass adoption.
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